In particular, about their stance on reverse-engineering, as the Open Fortress team was working on a reverse-engineered TF2 base to use in place of the 2008 leaked source code that most TF2 mods at the moment use. In doing so, we'd also like to update everyone on what's been happening.Īs we've mentioned in the past, we had gotten in contact with Valve about a few questions regarding TF2 Sourcemods. We'd like to let everyone know that there's been no response back from Valve, and that we plan to re-open downloads to the public. See you soon when we officially release 2.0.4! Message us on our Discord to request approval, and you'll be given access to the #server-hosting channel on our Discord for special help and support, along with having your server and its live playercount listed on our website: We also have a server verification system now. You can, and should, already do this on your 2.0.3 server, see here: Assuming that you use SourceMod on your server, we recommend upgrading. Separately, we also maintain our own official builds of the tools and binaries for SourceMod usage. Packing item schemas directly into modified map files is considered deprecated, and will likely break in 2.1.0. Though existing setups will not break yet, we highly recommend migrating to serving your weapon assets and schemas separately from your maps in order to respect the bandwidth of your players. This means that once 2.0.4 is released, you can run unmodified maps on your server, and ship item schemas for them as-is-"pl_upward_items_game.txt" is no longer an occupational hazard. Now, you can trust that whatever you send to your clients will only affect your clients. Previously, to avoid accidental poisoning, you would have to go out of your way to rename map files and repack the contained cubemaps. While this resolves the issue of servers, intentionally and unintentionally, poisoning clients with broken schemas, it also makes life easier for anyone that wants to host a server with custom weapons. In this release, we plan to purge item schemas and other loose text files whenever a client disconnects from a server. These vary in size, and we'll publish a full changelog in a few days when the update is released, but we wanted to give a heads up for server owners who may be affected. In the meantime, we've opted to release a smaller patch, 2.0.4, that backports a large number of bug and exploit fixes from 2.1.0. We've been hard at work on the next major update, 2.1.0, and are inching closer to a full release.
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